stmm-games-doc  0.32.0
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stmg::BackgroundEvent::Init Struct Reference
Inheritance diagram for stmg::BackgroundEvent::Init:
Inheritance graph
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Additional Inherited Members

- Public Attributes inherited from stmg::Event::Init
Levelm_p0Level = nullptr
 The level the event will be added to. More...
 
int32_t m_nPriority = 0
 The priority. More...
 
int32_t m_nDebugTag = 0
 Tag that can be used for debugging. More...
 
- Public Attributes inherited from stmg::BackgroundEvent::LocalInit
std::vector< PatternImagem_aPatternImages
 Vector of image data. More...
 
LevelAnimation::REFSYS m_eRefSys = LevelAnimation::REFSYS_BOARD
 The reference system of the position. More...
 
bool m_bScrolled = false
 Whether the background scrolls with the board. More...
 
FPoint m_oMove
 The movement at each tick in tiles. More...
 
int32_t m_nAnimationNamedIdx = -1
 The animation index as of Named::animations() or -1 if not defined. More...
 
FRect m_oRect
 The animation rectangle. More...
 
int32_t m_nZ = -500
 Animations with higher z value are drawn after (over) lower z ones. More...