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stmm-games-doc
0.32.0
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Additional Inherited Members | |
Public Attributes inherited from stmg::Event::Init | |
| Level * | m_p0Level = nullptr |
| The level the event will be added to. More... | |
| int32_t | m_nPriority = 0 |
| The priority. More... | |
| int32_t | m_nDebugTag = 0 |
| Tag that can be used for debugging. More... | |
Public Attributes inherited from stmg::SoundEvent::LocalInit | |
| int32_t | m_nSoundTeam = -1 |
| The preferences team (not the level team) the sound is played for or -1 if all players. More... | |
| int32_t | m_nSoundMate = -1 |
| The mate nr of the player the sound is played for or -1 if a team or whole game sound. More... | |
| int32_t | m_nSoundIdx = -1 |
| The sound id. More... | |
| FPoint | m_oPosXY |
| The initial x and y position of the sound in tiles within the board. More... | |
| double | m_fPosZ = 0 |
| The initial z position of the sound in tiles. More... | |
| bool | m_bListenerRelative = true |
| Whether the sound is listener relative. More... | |
| bool | m_bLooping = false |
| Whether the sound is looping. More... | |
| double | m_fVolume = 1.0 |
| The volume. More... | |
1.8.13