stmm-games-doc  0.32.0
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stmg::VariableEvent::Init Struct Reference
Inheritance diagram for stmg::VariableEvent::Init:
Inheritance graph
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Additional Inherited Members

- Public Attributes inherited from stmg::Event::Init
Levelm_p0Level = nullptr
 The level the event will be added to. More...
 
int32_t m_nPriority = 0
 The priority. More...
 
int32_t m_nDebugTag = 0
 Tag that can be used for debugging. More...
 
- Public Attributes inherited from stmg::VariableEvent::LocalInit
int32_t m_nVarTeam = -1
 The preferences team (not the level team) the variable belongs to or -1 if game variable. More...
 
int32_t m_nVarMate = -1
 The mate nr of the player the variable belongs to or -1 if a team or game variable. More...
 
int32_t m_nVarIndex = 0
 The variable id. More...
 
int32_t m_nDefaultIncBy = 0
 The value that is added to the variable when the nMsg is not in MESSAGE_ADD_TO_VALUE. More...