stmm-games-doc  0.32.0
stmg::Game Member List

This is the complete list of members for stmg::Game, including all inherited members.

changedInterval(int32_t nLevel) noexceptstmg::Game
createKeyActionFromXYEvent(int32_t nLevel, int32_t nLevelTeam, int32_t nMate, int32_t nKeyActionId, const shared_ptr< stmi::Event > &refXYEvent) noexceptstmg::Game
createSound(int32_t nSoundIdx, int32_t nTeam, int32_t nMate, FPoint oXYPos, double fZPos, bool bListenerRelative, double fVolume01, bool bLooping) noexceptstmg::Game
end() noexceptstmg::Game
Game(Init &&oInit, CreateLevelCallback &oCreateLevelCallback, const Level::Init &oLevelInit) noexceptstmg::Game
gameElapsed() const noexceptstmg::Gameinline
gameElapsedMillisec() const noexceptstmg::Gameinline
gameInterval() const noexceptstmg::Gameinline
gameNextInterval() const noexceptstmg::Gameinline
gameStatusCompleted(int32_t nCompletedLevel, int32_t nLevelTeam, bool bForceOthersFailed, bool bCreateTexts) noexceptstmg::Game
gameStatusFailed(int32_t nFailedLevel, int32_t nLevelTeam, bool bForceOtherCompleted, bool bCreateTexts) noexceptstmg::Game
gameStatusPlayingTeams() noexceptstmg::Game
gameStatusTechnical(int32_t nBadLevel, const std::vector< std::string > &aIssue) noexceptstmg::Game
getAdditionalHighscoresWait() const noexceptstmg::Gameinline
getBlockPainterIdx() const noexceptstmg::Gameinline
getBoardPainterIdx() const noexceptstmg::Gameinline
getGameId() const noexceptstmg::Gameinline
getGameVarIdGameOverTime() const noexceptstmg::Gameinline
getGameVarIdWinnerTeam() const noexceptstmg::Gameinline
getInGameHighscore() const noexceptstmg::Gameinline
getLayout() const noexceptstmg::Game
getMaxViewTicks() const noexceptstmg::Gameinline
getName() const noexceptstmg::Gameinline
getNamed() noexceptstmg::Gameinline
getNamed() const noexceptstmg::Gameinline
getPlayer(int32_t nLevel, int32_t nLevelPlayer) noexceptstmg::Game
getPlayerVarIdFinishedTime() const noexceptstmg::Gameinline
getPlayerVarIdStatus() const noexceptstmg::Gameinline
getPreGameHighscore() const noexceptstmg::Gameinline
getSoundScaleX() const noexceptstmg::Gameinline
getSoundScaleY() const noexceptstmg::Gameinline
getSoundScaleZ() const noexceptstmg::Gameinline
getTeamVarIdFinishedTime() const noexceptstmg::Gameinline
getTeamVarIdHighscoreRank() const noexceptstmg::Gameinline
getTeamVarIdRank() const noexceptstmg::Gameinline
getTeamVarIdStatus() const noexceptstmg::Gameinline
getTotLevels() const noexceptstmg::Gameinline
getUniqueActiveHumanPlayer(int32_t &nLevel, int32_t &nLevelTeam, int32_t &nMate) noexceptstmg::Game
getUniqueActiveHumanPlayer(int32_t &nTeam, int32_t &nMate) noexceptstmg::Game
handleInput(const shared_ptr< stmi::Event > &refEvent) noexceptstmg::Game
handleInput(int32_t nTeam, int32_t nMate, const shared_ptr< stmi::Event > &refEvent) noexceptstmg::Gameinline
handleTimer() noexceptstmg::Game
hasVariableId(int32_t nId, OwnerType eOwnerType) const noexceptstmg::Game
interrupt(GameProxy::INTERRUPT_TYPE eInterruptType) noexceptstmg::Game
isAllTeamsInOneLevel() const noexceptstmg::Gameinline
isInGameTick() const noexceptstmg::Gameinline
isRunning() const noexceptstmg::Game
level(int32_t nLevel) noexceptstmg::Gameinline
level(int32_t nLevel) const noexceptstmg::Gameinline
othersSend(int32_t nSenderLevel, int32_t nMsg, int32_t nValue) noexceptstmg::Game
owner() noexceptstmg::Gameinline
owner() const noexceptstmg::Gameinline
prefs() const noexceptstmg::Gameinline
preloadSound(int32_t nSoundIdx) noexceptstmg::Game
random(int32_t nFrom, int32_t nTo) noexcept overridestmg::Gamevirtual
reInit(Init &&oInit, CreateLevelCallback &oCreateLevelCallback, const Level::Init &oLevelInit) noexceptstmg::Game
removeSound(const shared_ptr< GameSound > &refSound) noexceptstmg::Game
setGameView(GameView *p0GameView) noexceptstmg::Gameinline
setLevelView(int32_t nLevel, LevelView *p0View) noexceptstmg::Gameinline
start() noexceptstmg::Game
variable(int32_t nId) const noexceptstmg::Game
variable(int32_t nId) noexceptstmg::Game
variable(int32_t nId, int32_t nLevel, int32_t nLevelTeam, int32_t nMate) const noexceptstmg::Game
variable(int32_t nId, int32_t nLevel, int32_t nLevelTeam, int32_t nMate) noexceptstmg::Game
variableIdAndOwner(const std::string &sName) const noexceptstmg::Game
~RandomSource() noexcept=defaultstmg::RandomSourcevirtual