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stmm-games-doc
0.32.0
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This is the complete list of members for stmg::Game, including all inherited members.
| changedInterval(int32_t nLevel) noexcept | stmg::Game | |
| createKeyActionFromXYEvent(int32_t nLevel, int32_t nLevelTeam, int32_t nMate, int32_t nKeyActionId, const shared_ptr< stmi::Event > &refXYEvent) noexcept | stmg::Game | |
| createSound(int32_t nSoundIdx, int32_t nTeam, int32_t nMate, FPoint oXYPos, double fZPos, bool bListenerRelative, double fVolume01, bool bLooping) noexcept | stmg::Game | |
| end() noexcept | stmg::Game | |
| Game(Init &&oInit, CreateLevelCallback &oCreateLevelCallback, const Level::Init &oLevelInit) noexcept | stmg::Game | |
| gameElapsed() const noexcept | stmg::Game | inline |
| gameElapsedMillisec() const noexcept | stmg::Game | inline |
| gameInterval() const noexcept | stmg::Game | inline |
| gameNextInterval() const noexcept | stmg::Game | inline |
| gameStatusCompleted(int32_t nCompletedLevel, int32_t nLevelTeam, bool bForceOthersFailed, bool bCreateTexts) noexcept | stmg::Game | |
| gameStatusFailed(int32_t nFailedLevel, int32_t nLevelTeam, bool bForceOtherCompleted, bool bCreateTexts) noexcept | stmg::Game | |
| gameStatusPlayingTeams() noexcept | stmg::Game | |
| gameStatusTechnical(int32_t nBadLevel, const std::vector< std::string > &aIssue) noexcept | stmg::Game | |
| getAdditionalHighscoresWait() const noexcept | stmg::Game | inline |
| getBlockPainterIdx() const noexcept | stmg::Game | inline |
| getBoardPainterIdx() const noexcept | stmg::Game | inline |
| getGameId() const noexcept | stmg::Game | inline |
| getGameVarIdGameOverTime() const noexcept | stmg::Game | inline |
| getGameVarIdWinnerTeam() const noexcept | stmg::Game | inline |
| getInGameHighscore() const noexcept | stmg::Game | inline |
| getLayout() const noexcept | stmg::Game | |
| getMaxViewTicks() const noexcept | stmg::Game | inline |
| getName() const noexcept | stmg::Game | inline |
| getNamed() noexcept | stmg::Game | inline |
| getNamed() const noexcept | stmg::Game | inline |
| getPlayer(int32_t nLevel, int32_t nLevelPlayer) noexcept | stmg::Game | |
| getPlayerVarIdFinishedTime() const noexcept | stmg::Game | inline |
| getPlayerVarIdStatus() const noexcept | stmg::Game | inline |
| getPreGameHighscore() const noexcept | stmg::Game | inline |
| getSoundScaleX() const noexcept | stmg::Game | inline |
| getSoundScaleY() const noexcept | stmg::Game | inline |
| getSoundScaleZ() const noexcept | stmg::Game | inline |
| getTeamVarIdFinishedTime() const noexcept | stmg::Game | inline |
| getTeamVarIdHighscoreRank() const noexcept | stmg::Game | inline |
| getTeamVarIdRank() const noexcept | stmg::Game | inline |
| getTeamVarIdStatus() const noexcept | stmg::Game | inline |
| getTotLevels() const noexcept | stmg::Game | inline |
| getUniqueActiveHumanPlayer(int32_t &nLevel, int32_t &nLevelTeam, int32_t &nMate) noexcept | stmg::Game | |
| getUniqueActiveHumanPlayer(int32_t &nTeam, int32_t &nMate) noexcept | stmg::Game | |
| handleInput(const shared_ptr< stmi::Event > &refEvent) noexcept | stmg::Game | |
| handleInput(int32_t nTeam, int32_t nMate, const shared_ptr< stmi::Event > &refEvent) noexcept | stmg::Game | inline |
| handleTimer() noexcept | stmg::Game | |
| hasVariableId(int32_t nId, OwnerType eOwnerType) const noexcept | stmg::Game | |
| interrupt(GameProxy::INTERRUPT_TYPE eInterruptType) noexcept | stmg::Game | |
| isAllTeamsInOneLevel() const noexcept | stmg::Game | inline |
| isInGameTick() const noexcept | stmg::Game | inline |
| isRunning() const noexcept | stmg::Game | |
| level(int32_t nLevel) noexcept | stmg::Game | inline |
| level(int32_t nLevel) const noexcept | stmg::Game | inline |
| othersSend(int32_t nSenderLevel, int32_t nMsg, int32_t nValue) noexcept | stmg::Game | |
| owner() noexcept | stmg::Game | inline |
| owner() const noexcept | stmg::Game | inline |
| prefs() const noexcept | stmg::Game | inline |
| preloadSound(int32_t nSoundIdx) noexcept | stmg::Game | |
| random(int32_t nFrom, int32_t nTo) noexcept override | stmg::Game | virtual |
| reInit(Init &&oInit, CreateLevelCallback &oCreateLevelCallback, const Level::Init &oLevelInit) noexcept | stmg::Game | |
| removeSound(const shared_ptr< GameSound > &refSound) noexcept | stmg::Game | |
| setGameView(GameView *p0GameView) noexcept | stmg::Game | inline |
| setLevelView(int32_t nLevel, LevelView *p0View) noexcept | stmg::Game | inline |
| start() noexcept | stmg::Game | |
| variable(int32_t nId) const noexcept | stmg::Game | |
| variable(int32_t nId) noexcept | stmg::Game | |
| variable(int32_t nId, int32_t nLevel, int32_t nLevelTeam, int32_t nMate) const noexcept | stmg::Game | |
| variable(int32_t nId, int32_t nLevel, int32_t nLevelTeam, int32_t nMate) noexcept | stmg::Game | |
| variableIdAndOwner(const std::string &sName) const noexcept | stmg::Game | |
| ~RandomSource() noexcept=default | stmg::RandomSource | virtual |
1.8.13