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stmm-games-doc
0.32.0
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Public Attributes | |
| int32_t | m_nAnimationNamedIdx = -1 |
| The animation index as of Named::animations() or -1 if not defined. More... | |
| double | m_fDuration = s_fDurationUndefined |
| The duration of the animation in milliseconds or s_fDurationUndefined. More... | |
| FPoint | m_oPos |
| The initial position of the animation. More... | |
| FSize | m_oSize |
| The initial size of the animation. More... | |
| int32_t | m_nZ = 100 |
| The initial z position (the depth). More... | |
| double stmg::LevelAnimation::Init::m_fDuration = s_fDurationUndefined |
The duration of the animation in milliseconds or s_fDurationUndefined.
Default is s_fDurationUndefined.
| int32_t stmg::LevelAnimation::Init::m_nAnimationNamedIdx = -1 |
The animation index as of Named::animations() or -1 if not defined.
Default: -1.
| int32_t stmg::LevelAnimation::Init::m_nZ = 100 |
The initial z position (the depth).
Animations with higher z value are drawn after (over) lower z ones. Value 0 is the z of the board and shouldn't be used. Default is 100.
| FPoint stmg::LevelAnimation::Init::m_oPos |
The initial position of the animation.
| FSize stmg::LevelAnimation::Init::m_oSize |
The initial size of the animation.
If width is 0 means undefined.
1.8.13