stmm-games-doc  0.32.0
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stmg::SoundEvent::Init Struct Reference
Inheritance diagram for stmg::SoundEvent::Init:
Inheritance graph
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Additional Inherited Members

- Public Attributes inherited from stmg::Event::Init
Levelm_p0Level = nullptr
 The level the event will be added to. More...
 
int32_t m_nPriority = 0
 The priority. More...
 
int32_t m_nDebugTag = 0
 Tag that can be used for debugging. More...
 
- Public Attributes inherited from stmg::SoundEvent::LocalInit
int32_t m_nSoundTeam = -1
 The preferences team (not the level team) the sound is played for or -1 if all players. More...
 
int32_t m_nSoundMate = -1
 The mate nr of the player the sound is played for or -1 if a team or whole game sound. More...
 
int32_t m_nSoundIdx = -1
 The sound id. More...
 
FPoint m_oPosXY
 The initial x and y position of the sound in tiles within the board. More...
 
double m_fPosZ = 0
 The initial z position of the sound in tiles. More...
 
bool m_bListenerRelative = true
 Whether the sound is listener relative. More...
 
bool m_bLooping = false
 Whether the sound is looping. More...
 
double m_fVolume = 1.0
 The volume. More...