|
stmm-games-doc
0.32.0
|
Public Attributes | |
| int32_t | m_nRepeat = -1 |
| The number of times the change should be repeated or -1 if forever. More... | |
| SPEED_EVENT_CHANGE_TYPE | m_eIntervalChangeType = SPEED_EVENT_CHANGE_TYPE_NONE |
| The game tick interval change type. More... | |
| int32_t | m_nIntervalChange = 0 |
| The value used to compute the next game interval according to m_eIntervalChangeType. More... | |
| SPEED_EVENT_CHANGE_TYPE | m_eFallTicksChangeType = SPEED_EVENT_CHANGE_TYPE_NONE |
| The fall ticks change type. More... | |
| int32_t | m_nFallTicksChange = 0 |
| The value used to compute the next number of game ticks level blocks should fall according to m_eFallTicksChangeType. More... | |
| SPEED_EVENT_CHANGE_TYPE stmg::SpeedEvent::SpeedChange::m_eFallTicksChangeType = SPEED_EVENT_CHANGE_TYPE_NONE |
The fall ticks change type.
Default is SPEED_EVENT_CHANGE_TYPE_NONE.
| SPEED_EVENT_CHANGE_TYPE stmg::SpeedEvent::SpeedChange::m_eIntervalChangeType = SPEED_EVENT_CHANGE_TYPE_NONE |
The game tick interval change type.
Default is SPEED_EVENT_CHANGE_TYPE_NONE.
| int32_t stmg::SpeedEvent::SpeedChange::m_nFallTicksChange = 0 |
The value used to compute the next number of game ticks level blocks should fall according to m_eFallTicksChangeType.
Default is 0.
| int32_t stmg::SpeedEvent::SpeedChange::m_nIntervalChange = 0 |
The value used to compute the next game interval according to m_eIntervalChangeType.
Default is 0.
| int32_t stmg::SpeedEvent::SpeedChange::m_nRepeat = -1 |
The number of times the change should be repeated or -1 if forever.
Default is -1 (should be the last of the vector).
1.8.13