stmm-games-doc  0.32.0
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stmg::SysEvent::Init Struct Reference
Inheritance diagram for stmg::SysEvent::Init:
Inheritance graph
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Additional Inherited Members

- Public Attributes inherited from stmg::Event::Init
Levelm_p0Level = nullptr
 The level the event will be added to. More...
 
int32_t m_nPriority = 0
 The priority. More...
 
int32_t m_nDebugTag = 0
 Tag that can be used for debugging. More...
 
- Public Attributes inherited from stmg::SysEvent::LocalInit
int32_t m_nLevelTeam = 0
 
SYS_EVENT_TYPE m_eType = SYS_EVENT_TYPE_INVALID
 

The level team.

More...
 
bool m_bFinishIfPossible = false
 Whether the game should terminate other teams if possible. More...
 
bool m_bCreateTexts = true
 Whether level should create default texts declaring winner and possibly losers. More...