stmm-games-doc  0.32.0
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stmg::TileAnimatorEvent::Init Struct Reference
Inheritance diagram for stmg::TileAnimatorEvent::Init:
Inheritance graph
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Additional Inherited Members

- Public Attributes inherited from stmg::Event::Init
Levelm_p0Level = nullptr
 The level the event will be added to. More...
 
int32_t m_nPriority = 0
 The priority. More...
 
int32_t m_nDebugTag = 0
 Tag that can be used for debugging. More...
 
- Public Attributes inherited from stmg::TileAnimatorEvent::LocalInit
int32_t m_nRepeat = -1
 Ticks the event should be active for. More...
 
unique_ptr< TileSelectorm_refSelect
 The tiles that should be animated. More...
 
int32_t m_nAniNameIdx = -1
 The tile animation id. More...
 
bool m_bDoBoard = true
 Whether to animate board tiles. More...
 
NRect m_oArea
 The area within the board to be animated (in tiles). More...
 
bool m_bDoBlocks = true
 Whether to animate block tiles. More...
 
NTimeRange m_oInitialWait
 The wait in game ticks and milliseconds before starting to animate a cell. More...
 
NTimeRange m_oDuration
 The duration in game ticks and milliseconds of the cell animation. More...
 
NTimeRange m_oPause
 The pause in game ticks and milliseconds between cell animations. More...
 
NRange m_oTotCount = {1,1}
 The number of times the cell animation should be repeated. More...
 
int32_t m_nMaxParallel = -1
 How many single TileAnimation should be active at the same moment. More...