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stmm-games-doc
0.32.0
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Additional Inherited Members | |
Public Attributes inherited from stmg::Event::Init | |
| Level * | m_p0Level = nullptr |
| The level the event will be added to. More... | |
| int32_t | m_nPriority = 0 |
| The priority. More... | |
| int32_t | m_nDebugTag = 0 |
| Tag that can be used for debugging. More... | |
Public Attributes inherited from stmg::TileAnimatorEvent::LocalInit | |
| int32_t | m_nRepeat = -1 |
| Ticks the event should be active for. More... | |
| unique_ptr< TileSelector > | m_refSelect |
| The tiles that should be animated. More... | |
| int32_t | m_nAniNameIdx = -1 |
| The tile animation id. More... | |
| bool | m_bDoBoard = true |
| Whether to animate board tiles. More... | |
| NRect | m_oArea |
| The area within the board to be animated (in tiles). More... | |
| bool | m_bDoBlocks = true |
| Whether to animate block tiles. More... | |
| NTimeRange | m_oInitialWait |
| The wait in game ticks and milliseconds before starting to animate a cell. More... | |
| NTimeRange | m_oDuration |
| The duration in game ticks and milliseconds of the cell animation. More... | |
| NTimeRange | m_oPause |
| The pause in game ticks and milliseconds between cell animations. More... | |
| NRange | m_oTotCount = {1,1} |
| The number of times the cell animation should be repeated. More... | |
| int32_t | m_nMaxParallel = -1 |
| How many single TileAnimation should be active at the same moment. More... | |
1.8.13