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stmm-games-doc
0.32.0
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Public Attributes | |
| ACTION_TYPE | m_eActionType = ACTION_NONE |
| The action type. More... | |
| int32_t | m_nActionId = -1 |
| Depending on m_eActionType, the valid key action id, the INTERRUPT_TYPE value or event's message (must be >= -1). More... | |
| int32_t | m_nValue = ActionWidget::LocalInit{}.m_nValue |
| Only used if m_eActionType is ACTION_EVENT_MSG. More... | |
| std::string | m_sActionName |
| If m_eActionType is ACTION_EVENT_MSG the non empty event id. More... | |
| ACTION_TYPE stmg::ActionsBoxWidget::BoxCell::m_eActionType = ACTION_NONE |
The action type.
| int32_t stmg::ActionsBoxWidget::BoxCell::m_nActionId = -1 |
Depending on m_eActionType, the valid key action id, the INTERRUPT_TYPE value or event's message (must be >= -1).
| int32_t stmg::ActionsBoxWidget::BoxCell::m_nValue = ActionWidget::LocalInit{}.m_nValue |
Only used if m_eActionType is ACTION_EVENT_MSG.
The event's value. Default is 0.
| std::string stmg::ActionsBoxWidget::BoxCell::m_sActionName |
If m_eActionType is ACTION_EVENT_MSG the non empty event id.
See Level::addEvent(const std::string& sId, unique_ptr<Event>).
1.8.13