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| void | setVertical (bool bVertical) noexcept |
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| void | setInvertChildren (bool bInvertChildren) noexcept |
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| void | setSwitchable (bool bVertical, bool bInvertIfSwitched, bool bFill) noexcept |
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| void | setHorizExpand (bool bExpand) noexcept |
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| void | setVertExpand (bool bExpand) noexcept |
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| void | setExpand (bool bExpand) noexcept |
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| void | setHorizAlign (WidgetAxisFit::ALIGN eAlign) noexcept |
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| void | setVertAlign (WidgetAxisFit::ALIGN eAlign) noexcept |
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| void | setAlign (WidgetAxisFit::ALIGN eAlign) noexcept |
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| std::array< WidgetAxisFit, g_nTotLayoutConfigs > | m_aHorizAxisFit = {{WidgetAxisFit(), WidgetAxisFit()}} |
| | Widget alignment for the x axis for each layout config. More...
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| std::array< WidgetAxisFit, g_nTotLayoutConfigs > | m_aVertAxisFit = {{WidgetAxisFit{}, WidgetAxisFit{}}} |
| | Widget alignment for the y axis. More...
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| int32_t | m_nTeam = -1 |
| | The team the widget belongs to. More...
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| int32_t | m_nMate = -1 |
| | The mate the widget belongs to. More...
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| int32_t | m_nViewWidgetNameIdx = -1 |
| | The name that might be used to select the view (ThemeWidget). More...
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| std::string | m_sName |
| | The name of the widget. More...
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| std::vector< shared_ptr< GameWidget > > | m_aChildWidgets |
| | The child widgets. More...
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| std::array< bool, g_nTotLayoutConfigs > | m_aVertical = {{false, false}} |
| | Whether the children are stacked vertically or horizontally. More...
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| std::array< bool, g_nTotLayoutConfigs > | m_aInvertChildren = {{false, false}} |
| | Whether the order of the children should be inverted. More...
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| std::vector< int32_t > | m_aColumns |
| | Column weights in the action grid. More...
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| std::vector< int32_t > | m_aRows |
| | Row weights in the action grid. More...
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| std::vector< BoxCell > | m_aActionCells |
| | The cells (nIndex = nRow * nTotCols + nCol). More...
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