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stmm-games-doc
0.32.0
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Additional Inherited Members | |
Public Attributes inherited from stmg::Event::Init | |
| Level * | m_p0Level = nullptr |
| The level the event will be added to. More... | |
| int32_t | m_nPriority = 0 |
| The priority. More... | |
| int32_t | m_nDebugTag = 0 |
| Tag that can be used for debugging. More... | |
Public Attributes inherited from stmg::BackgroundEvent::LocalInit | |
| std::vector< PatternImage > | m_aPatternImages |
| Vector of image data. More... | |
| LevelAnimation::REFSYS | m_eRefSys = LevelAnimation::REFSYS_BOARD |
| The reference system of the position. More... | |
| bool | m_bScrolled = false |
| Whether the background scrolls with the board. More... | |
| FPoint | m_oMove |
| The movement at each tick in tiles. More... | |
| int32_t | m_nAnimationNamedIdx = -1 |
| The animation index as of Named::animations() or -1 if not defined. More... | |
| FRect | m_oRect |
| The animation rectangle. More... | |
| int32_t | m_nZ = -500 |
| Animations with higher z value are drawn after (over) lower z ones. More... | |
1.8.13