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stmm-games-doc
0.32.0
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Public Attributes | |
| std::vector< PatternImage > | m_aPatternImages |
| Vector of image data. More... | |
| LevelAnimation::REFSYS | m_eRefSys = LevelAnimation::REFSYS_BOARD |
| The reference system of the position. More... | |
| bool | m_bScrolled = false |
| Whether the background scrolls with the board. More... | |
| FPoint | m_oMove |
| The movement at each tick in tiles. More... | |
| int32_t | m_nAnimationNamedIdx = -1 |
| The animation index as of Named::animations() or -1 if not defined. More... | |
| FRect | m_oRect |
| The animation rectangle. More... | |
| int32_t | m_nZ = -500 |
| Animations with higher z value are drawn after (over) lower z ones. More... | |
| std::vector<PatternImage> stmg::BackgroundEvent::LocalInit::m_aPatternImages |
Vector of image data.
| bool stmg::BackgroundEvent::LocalInit::m_bScrolled = false |
Whether the background scrolls with the board.
Ignored if m_eRefSys not LevelAnimation::REFSYS_BOARD. Default: false.
| LevelAnimation::REFSYS stmg::BackgroundEvent::LocalInit::m_eRefSys = LevelAnimation::REFSYS_BOARD |
The reference system of the position.
Default: LevelAnimation::REFSYS_BOARD.
| int32_t stmg::BackgroundEvent::LocalInit::m_nAnimationNamedIdx = -1 |
The animation index as of Named::animations() or -1 if not defined.
| int32_t stmg::BackgroundEvent::LocalInit::m_nZ = -500 |
Animations with higher z value are drawn after (over) lower z ones.
Value 0 is the z of the board and shouldn't be used. Default: -500.
| FPoint stmg::BackgroundEvent::LocalInit::m_oMove |
The movement at each tick in tiles.
Default: (0,0).
| FRect stmg::BackgroundEvent::LocalInit::m_oRect |
The animation rectangle.
1.8.13