|
stmm-games-doc
0.32.0
|

Public Attributes | |
| int32_t | m_nInitialIntervalTicks = 0 |
| The interval component in game ticks. More... | |
| int32_t | m_nInitialIntervalMillisecs = 0 |
| The interval component in milliseconds. More... | |
| int32_t | m_nMaxQueueSize = 10 |
| The maximum queue size. More... | |
| int32_t stmg::DelayedQueueEvent::LocalInit::m_nInitialIntervalMillisecs = 0 |
The interval component in milliseconds.
Default is 0.
| int32_t stmg::DelayedQueueEvent::LocalInit::m_nInitialIntervalTicks = 0 |
The interval component in game ticks.
Default is 0.
| int32_t stmg::DelayedQueueEvent::LocalInit::m_nMaxQueueSize = 10 |
The maximum queue size.
Must be positive. Default is 10.
1.8.13