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stmm-games-doc
0.32.0
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Additional Inherited Members | |
Public Attributes inherited from stmg::Event::Init | |
| Level * | m_p0Level = nullptr |
| The level the event will be added to. More... | |
| int32_t | m_nPriority = 0 |
| The priority. More... | |
| int32_t | m_nDebugTag = 0 |
| Tag that can be used for debugging. More... | |
Public Attributes inherited from stmg::ScrollerEvent::LocalInit | |
| int32_t | m_nRepeat = -1 |
| The number of scrolls. More... | |
| int32_t | m_nStep = 1 |
| The interval between scrolls in game ticks. More... | |
| int32_t | m_nSlices = 6 |
| How many partial row scroll positions (within a tile) should be shown. More... | |
| bool | m_bKeepTopVisible = true |
| Whether the first non empty top line should always be completly visible. More... | |
| int32_t | m_nTopNotEmptyWaitTicks = 0 |
| Number of game ticks scrolling is suspended when top row not empty. More... | |
| int32_t | m_nTopNotEmptyWaitMillisec = 0 |
| Number of millisec scrolling is suspended when top row not empty. More... | |
| unique_ptr< NewRows > | m_refNewRows |
| The new rows generator. More... | |
| std::vector< NewRowCheckRemover > | m_aRemovers |
| The removal checkers. More... | |
| std::vector< unique_ptr< TileSelector > > | m_aInhibitors |
| Array of inhibitors. More... | |
| int32_t | m_nCheckNewRowTries = 5 |
| The maximum number of random rows to be generated to minimize inhibited tiles and "free" removals. More... | |
1.8.13