stmm-games-doc  0.32.0
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stmg::SquarsorEvent::Init Struct Reference
Inheritance diagram for stmg::SquarsorEvent::Init:
Inheritance graph
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Additional Inherited Members

- Public Attributes inherited from stmg::Event::Init
Levelm_p0Level = nullptr
 The level the event will be added to. More...
 
int32_t m_nPriority = 0
 The priority. More...
 
int32_t m_nDebugTag = 0
 Tag that can be used for debugging. More...
 
- Public Attributes inherited from stmg::SquarsorEvent::LocalInit
NPoint m_oInitPos
 The initial position of the squarsor. More...
 
NRect m_oArea
 The board area the squarsor is allowed to move in. More...
 
int32_t m_nTicksToLive = -1
 Game ticks after which the squarsor (LevelBlock) is removed. More...
 
int32_t m_nLevelTeam = -1
 The level team that can take control of the squarsor or -1 if any. More...
 
bool m_bReleaseOnKeyPress = false
 Whether a button is immediately released after it was pressed. More...