stmm-games-doc  0.32.0
Classes | Public Types | Public Member Functions | Protected Member Functions | List of all members
stmg::DelayedQueueEvent Class Reference

Delayed queue event. More...

Inheritance diagram for stmg::DelayedQueueEvent:
Inheritance graph
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Classes

struct  Init
 
struct  LocalInit
 

Public Types

enum  {
  MESSAGE_QUEUE_VALUE = 100, MESSAGE_SET_INTERVAL_TICKS = 101, MESSAGE_SET_INTERVAL_MILLISECS = 102, MESSAGE_SET_INITIAL_INTERVAL = 103,
  MESSAGE_EMPTY_QUEUE = 104
}
 
enum  { LISTENER_GROUP_VALUE = 10, LISTENER_GROUP_OVERFLOW = 20 }
 
- Public Types inherited from stmg::Event
enum  MSG_FILTER_VALUE_OP {
  MSG_FILTER_VALUE_OP_FIRST = 0, MSG_FILTER_VALUE_OP_UNCHANGED = 0, MSG_FILTER_VALUE_OP_SET = 1, MSG_FILTER_VALUE_OP_MULT_ADD = 2,
  MSG_FILTER_VALUE_OP_DIV_ADD = 3, MSG_FILTER_VALUE_OP_PERCENT_ADD = 4, MSG_FILTER_VALUE_OP_PERMILL_ADD = 5, MSG_FILTER_VALUE_OP_MOD_ADD = 6,
  MSG_FILTER_VALUE_OP_MIN_ADD = 7, MSG_FILTER_VALUE_OP_MAX_ADD = 8, MSG_FILTER_VALUE_OP_LAST = 8
}
 Value filter. More...
 
enum  { LISTENER_GROUP_FINISHED = 0 }
 

Public Member Functions

 DelayedQueueEvent (Init &&oInit) noexcept
 Constructor. More...
 
void trigger (int32_t nMsg, int32_t nValue, Event *p0TriggeringEvent) noexcept override
 The trigger function. More...
 
- Public Member Functions inherited from stmg::Event
virtual ~Event () noexcept=default
 
virtual void addMsgFilter (int32_t nInFromMsg, int32_t nInToMsg, int32_t nInFromValue, int32_t nInToValue, bool bOutMsgDefined, int32_t nOutMsg, MSG_FILTER_VALUE_OP eOutValueOperator, int32_t nOutValueOperand, int32_t nOutValueAdd) noexcept
 Add a message filter. More...
 
virtual void addListener (int32_t nGroupId, Event *p0ListenerEvent, int32_t nMsg) noexcept
 Adds a listener to the event. More...
 
bool isActive () const noexcept
 Tells whether the event is active. More...
 
int32_t getTriggerTime () const noexcept
 The triggering time. More...
 
int32_t getPriority () const noexcept
 The priority. More...
 
int32_t getDebugTag () const noexcept
 The debug tag. More...
 

Protected Member Functions

void reInit (Init &&oInit) noexcept
 See constructor. More...
 
- Protected Member Functions inherited from stmg::Event
 Event (Init &&oInit) noexcept
 Constructor. More...
 
void reInit (Init &&oInit) noexcept
 Reinitialization. More...
 
virtual void informListeners (int32_t nGroupId, int32_t nValue) noexcept
 Calls the trigger function of a group of listeners. More...
 
const Levellevel () const noexcept
 The level this event belongs to. More...
 
Levellevel () noexcept
 The level this event belongs to. More...
 

Detailed Description

Delayed queue event.

Allows to queue incoming values (messages) and output them one by one separated by an interval (with game tick granularity). If the queue exceeds its max size new values are dropped.

The interval is the sum of two components, one is in game ticks, the other is in milliseconds, transformed in game ticks according to the current game interval GameProxy::gameInterval(). The interval is always at least one game tick.

If no value was output in the last 'interval' ticks, an incoming value is output in the same game tick it is received.

The interval components can be changed at runtime.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
Enumerator
MESSAGE_QUEUE_VALUE 

The value to (possibly) queue.

MESSAGE_SET_INTERVAL_TICKS 

Sets the game ticks interval component.

MESSAGE_SET_INTERVAL_MILLISECS 

Sets the milliseconds interval component.

MESSAGE_SET_INITIAL_INTERVAL 

Sets both the interval components to their initial value.

MESSAGE_EMPTY_QUEUE 

Empties the queue of values.

◆ anonymous enum

anonymous enum
Enumerator
LISTENER_GROUP_VALUE 

The value.

LISTENER_GROUP_OVERFLOW 

Sent when an incoming value is dropped because the queue is full.

Constructor & Destructor Documentation

◆ DelayedQueueEvent()

stmg::DelayedQueueEvent::DelayedQueueEvent ( Init &&  oInit)
explicitnoexcept

Constructor.

Parameters
oInitInitialization data.

Member Function Documentation

◆ reInit()

void stmg::DelayedQueueEvent::reInit ( Init &&  oInit)
protectednoexcept

See constructor.

◆ trigger()

void stmg::DelayedQueueEvent::trigger ( int32_t  nMsg,
int32_t  nValue,
Event p0TriggeringEvent 
)
overridevirtualnoexcept

The trigger function.

This function provides the functionality of the event and can be called in two ways.

It can be called by an event through informListeners() this event was listening to. Note: events can listen to themselves.

It can also be called by the timer if the event was active.

When this function is called the event has already been deactivated by the level (if it was active in the first place).

When this function is called the filters of this event have already been applied.

Parameters
nMsgThe message received.
nValueThe value received.
p0TriggeringEventThe triggering event or null if triggered by timer.

Implements stmg::Event.