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stmm-games-doc
0.32.0
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Public Member Functions | |
| virtual bool | isFinished () noexcept=0 |
| Tells whether the sound has finished. More... | |
| virtual void | pause () noexcept=0 |
| Pause the sound. More... | |
| virtual void | resume () noexcept=0 |
| Resume the sound. More... | |
| virtual void | setPos (FPoint oXYPos, double fZ) noexcept=0 |
| Change sound position. More... | |
| virtual void | setVolume (double fVolume01) noexcept=0 |
| Set the volume. More... | |
| virtual | ~GameSound () noexcept=default |
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virtualdefaultnoexcept |
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pure virtualnoexcept |
Tells whether the sound has finished.
When all the associated devices are removed this also returns true.
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pure virtualnoexcept |
Pause the sound.
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pure virtualnoexcept |
Resume the sound.
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pure virtualnoexcept |
Change sound position.
| oXYPos | The new x,y position. |
| fZ | The z position |
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pure virtualnoexcept |
Set the volume.
| fVolume01 | The volume. Value 0 is inaudible, 1 is maximum volume. |
1.8.13