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stmm-games-doc
0.32.0
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Public Attributes | |
| Tile | m_oTile |
| The tile that has to explode. More... | |
| int32_t | m_nLevelPlayer = -1 |
| The controlling player if the tile belongs to a block or -1. More... | |
Public Attributes inherited from stmg::LevelAnimation::Init | |
| int32_t | m_nAnimationNamedIdx = -1 |
| The animation index as of Named::animations() or -1 if not defined. More... | |
| double | m_fDuration = s_fDurationUndefined |
| The duration of the animation in milliseconds or s_fDurationUndefined. More... | |
| FPoint | m_oPos |
| The initial position of the animation. More... | |
| FSize | m_oSize |
| The initial size of the animation. More... | |
| int32_t | m_nZ = 100 |
| The initial z position (the depth). More... | |
| int32_t stmg::ExplosionAnimation::Init::m_nLevelPlayer = -1 |
The controlling player if the tile belongs to a block or -1.
Default is -1.
| Tile stmg::ExplosionAnimation::Init::m_oTile |
The tile that has to explode.
Might be igored by view. Can be empty.
1.8.13