|
stmm-games-doc
0.32.0
|

Public Attributes | |
| int32_t | m_nSoundTeam = -1 |
| The preferences team (not the level team) the sound is played for or -1 if all players. More... | |
| int32_t | m_nSoundMate = -1 |
| The mate nr of the player the sound is played for or -1 if a team or whole game sound. More... | |
| int32_t | m_nSoundIdx = -1 |
| The sound id. More... | |
| FPoint | m_oPosXY |
| The initial x and y position of the sound in tiles within the board. More... | |
| double | m_fPosZ = 0 |
| The initial z position of the sound in tiles. More... | |
| bool | m_bListenerRelative = true |
| Whether the sound is listener relative. More... | |
| bool | m_bLooping = false |
| Whether the sound is looping. More... | |
| double | m_fVolume = 1.0 |
| The volume. More... | |
| bool stmg::SoundEvent::LocalInit::m_bListenerRelative = true |
Whether the sound is listener relative.
Default is true.
| bool stmg::SoundEvent::LocalInit::m_bLooping = false |
Whether the sound is looping.
Default is false.
| double stmg::SoundEvent::LocalInit::m_fPosZ = 0 |
The initial z position of the sound in tiles.
Default is 0.
| double stmg::SoundEvent::LocalInit::m_fVolume = 1.0 |
The volume.
Must be a value between 0 (inaudible) and 1 (max). Default is 1.
| int32_t stmg::SoundEvent::LocalInit::m_nSoundIdx = -1 |
The sound id.
An index into Named::sounds(). Must be valid or -1 if not defined. Default is -1.
| int32_t stmg::SoundEvent::LocalInit::m_nSoundMate = -1 |
The mate nr of the player the sound is played for or -1 if a team or whole game sound.
Default is -1.
| int32_t stmg::SoundEvent::LocalInit::m_nSoundTeam = -1 |
The preferences team (not the level team) the sound is played for or -1 if all players.
Default is -1.
| FPoint stmg::SoundEvent::LocalInit::m_oPosXY |
The initial x and y position of the sound in tiles within the board.
1.8.13