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stmm-games-doc
0.32.0
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Public Attributes | |
| int32_t | m_nRepeat = -1 |
| Ticks the event should be active for. More... | |
| unique_ptr< TileSelector > | m_refSelect |
| The tiles that should be animated. More... | |
| int32_t | m_nAniNameIdx = -1 |
| The tile animation id. More... | |
| bool | m_bDoBoard = true |
| Whether to animate board tiles. More... | |
| NRect | m_oArea |
| The area within the board to be animated (in tiles). More... | |
| bool | m_bDoBlocks = true |
| Whether to animate block tiles. More... | |
| NTimeRange | m_oInitialWait |
| The wait in game ticks and milliseconds before starting to animate a cell. More... | |
| NTimeRange | m_oDuration |
| The duration in game ticks and milliseconds of the cell animation. More... | |
| NTimeRange | m_oPause |
| The pause in game ticks and milliseconds between cell animations. More... | |
| NRange | m_oTotCount = {1,1} |
| The number of times the cell animation should be repeated. More... | |
| int32_t | m_nMaxParallel = -1 |
| How many single TileAnimation should be active at the same moment. More... | |
| bool stmg::TileAnimatorEvent::LocalInit::m_bDoBlocks = true |
Whether to animate block tiles.
Only currently visible tiles are considered.
| bool stmg::TileAnimatorEvent::LocalInit::m_bDoBoard = true |
Whether to animate board tiles.
| int32_t stmg::TileAnimatorEvent::LocalInit::m_nAniNameIdx = -1 |
The tile animation id.
Must be valid in Named::tileAnis().
| int32_t stmg::TileAnimatorEvent::LocalInit::m_nMaxParallel = -1 |
How many single TileAnimation should be active at the same moment.
-1: all (if possible). Default is -1.
| int32_t stmg::TileAnimatorEvent::LocalInit::m_nRepeat = -1 |
Ticks the event should be active for.
-1: forever. Default is -1.
| NRect stmg::TileAnimatorEvent::LocalInit::m_oArea |
The area within the board to be animated (in tiles).
Must be within board.
| NTimeRange stmg::TileAnimatorEvent::LocalInit::m_oDuration |
The duration in game ticks and milliseconds of the cell animation.
All m_nFrom must be >= 0 and <= m_nTo.
| NTimeRange stmg::TileAnimatorEvent::LocalInit::m_oInitialWait |
The wait in game ticks and milliseconds before starting to animate a cell.
All m_nFrom must be >= 0 and <= m_nTo.
| NTimeRange stmg::TileAnimatorEvent::LocalInit::m_oPause |
The pause in game ticks and milliseconds between cell animations.
All m_nFrom must be >= 0 and <= m_nTo.
| NRange stmg::TileAnimatorEvent::LocalInit::m_oTotCount = {1,1} |
The number of times the cell animation should be repeated.
Default is 1.
| unique_ptr<TileSelector> stmg::TileAnimatorEvent::LocalInit::m_refSelect |
The tiles that should be animated.
Empty tiles are never selected. If null means every non empty tile.
1.8.13